🐉Skyrim
Worlds
31 worlds
When dragons awaken beneath the ancient dunes of Morocco, a desert warrior discovers they possess the Thu'um—the dragon shout—and must master forbidden magic to prevent the return of Alduin, the World-Eater who once ruled over the kingdoms of the Maghreb.
When dragons awaken beneath the golden dunes of ancient Morocco, a street merchant discovers they're the prophesied Dragonborn—destined to master the Thu'um and unite warring Berber kingdoms before Alduin devours the world.
A Thu'um-wielding warrior must unite warring Berber kingdoms and face dragon-riding djinn across the sun-scorched dunes of ancient Morocco, where the voice of the Dragonborn echoes through kasbahs instead of Nordic halls.
When dragons return to the scorching deserts and Atlas Mountains of ancient Morocco, a Berber warrior discovers they possess the legendary Thu'um and must unite warring tribes against Alduin's apocalypse before the Sahara becomes a graveyard of souls.
When dragons return to ancient Morocco, a wanderer discovers they possess the Thu'um—the sacred voice that can devour dragon souls and shake the Atlas Mountains—but the corrupt Thalmor have already infiltrated the Berber kingdoms, and only a Dragonborn can unite the warring tribes before Alduin the World-Eater reduces the Maghreb to ash.
When a British musician stumbles through a portal into Tamriel, he must survive the Elder Scrolls universe armed with nothing but his guitar—learning that in a land of Thu'um and magic, the right song can shatter dragons, topple empires, and rewrite the fate of the Dragonborn.
When dragons return to ancient Morocco, a Berber warrior discovers they possess the Thu'um—the sacred Voice that can bend reality—and must master their Dragonborn powers to prevent the resurrected dragon priests from enslaving the Maghreb's kingdoms beneath an eternal sandstorm.






