👽Xcom
Worlds
3 worlds
When a hardened humanity and allies accidentally break an intergalactic law they were unaware of, a brief war leads to two world vies crashing, and now the Council must content with the fact that they are not the only power bloc on the street any more.
When humanity's XCOM veterans emerge onto the galactic stage with psionic warfare and plasma weapons that dwarf Reaper tech, the Council races must decide whether these battle-hardened soldiers are the galaxy's salvation or its next extinction event.
After defeating three alien invasions and reverse-engineering their tech, humanity's XCOM-led alliance stumbles upon Mass Effect's Citadel Council—only to discover Earth's jury-rigged weapons make the galaxy's ancient powers look primitively outgunned.


