Worlds
6 worlds
When the kingdoms of Remnant fall one by one to an unstoppable Grimm invasion, a disgraced Huntsman must master a forbidden Semblance that devours souls to become the world's final weapon—or its ultimate monster.
A lone warrior must protect the last remaining Grimm from a world desperate to eradicate them, discovering a terrifying truth about Remnant's history along the way.
When the last surviving Huntsman awakens in a world where Grimm have already won, he must master forbidden Dust magic to rewrite history and save Remnant from its apocalyptic fate.
When all other Huntsmen fall to Salem's forces, a disgraced warrior with a forbidden Semblance must master the power that destroyed his team—or watch Remnant's kingdoms crumble into eternal darkness.
When all the Huntsmen academies fall and Salem's forces conquer Remnant, a lone survivor awakens centuries later with forbidden knowledge that could either save humanity or doom what little remains.
When the four kingdoms of Remnant fall to an unstoppable Grimm horde, a lone Huntsman must unlock an ancient power buried in the ruins of civilization before humanity's final refuge is consumed by darkness.





